|Steve Edwards' website|
The problem with computers as writing machines is that the duration of any given function is unknowable.
One skill acquired, another diminished...
And the hang-time for a simple action can be seconds long, even without exceptional circumstances. Normally, the effect is less-pronounced but the effect is ever-present. One must expect the unexpected interruption. One must plan on the unreliability of timeframes at the small scale.
A fraction of a second is enough to inhibit a flash of creative productivity if you're thinking while acting, the momentary glitch of inoperability puts its blip on the process of the moment.
The possibility of efficiency in the production of the intended work especially in some species of creativity is compromised by the unpredictability of computation. When you cannot expect a function to operate within a specific period of time, you cannot plan your near-term actions with any real alacrity.
My old typrewriter, performing at its three operations-per-second (in a good moment,) almost always did its work as I intended it in the time space that I expected.